MTN Nigeria finally agrees with government on $1.7B settlement

first_img Author Saleha joined Mobile World Live in October 2014 as a reporter and works across all e-newsletters – creating content, writing blogs and reports as well as conducting feature interviews…More Read more MTN Nigeria payments access restored Previous ArticleSingapore’s GIC to buy stake in Irish incumbent EirNext ArticleSamsung Pay races to hit more markets MTN Nigeria agreed to pay the country’s government NGN330 billion ($1.67 billion) over three years to settle a high-stakes row that has been running for eight months.The operator originally faced a $5.2 billion fine for failing to register the personal details of 5.1 million subscribers in October last year. It now appears the final settelement will be approximately one third of that sum.The $250 million “paid in good faith and without prejudice” by the country’s largest operator on 24 February forms part of the $1.7 billion, leaving a balance of $1.4 billion outstanding which will be paid in six installations, ranging from $150 million to $276 million, with the final payment due on 31 May, 2019.In addition to the monetary settlement, MTN said in a statement that it “subscribes to the voluntary observance of the code of corporate governance for the telecommunications industry and will ensure compulsory compliance when the said code is made mandatory for the telecommunications industry.”The operator also said it will “take immediate steps” to ensure the listing of its shares on the Nigerian Stock Exchange as soon as possible after the date of execution of the agreement and will “always ensure full compliance with its license terms and conditions”.MTN Group Executive Chairman Phuthuma Nhleko said “this is the best outcome for the company, its stakeholders, the federal government of Nigeria and the Nigerian people,” adding that the the relationship between all parties involved “has been restored and strengthened”.Nhleko had agreed to a six-month contract in November following the resignation of CEO Sifiso Dabengwa over the fine, and was due to  leave on 9 May, but then stuck around as the operator dealt with the penalty issue and looked for a new CEO.Back in December, the Nigerian Communication Commission had reduced the fine by about one third to $3.4 billion.Last month it was reported that discussion between Nigeria and MTN regarding the fine had been suspended until a House of Representatives committee concludes its investigation. Tags MTN NigeriaNCC AddThis Sharing ButtonsShare to LinkedInLinkedInLinkedInShare to TwitterTwitterTwitterShare to FacebookFacebookFacebookShare to MoreAddThisMore 10 JUN 2016 Home MTN Nigeria finally agrees with government on $1.7B settlement Operators warn on tough deadline for Nigeria SIM rules MTN Nigeria mulls pricing change after bank row Saleha Riaz Relatedlast_img read more

Wind Capacity Surpasses Hydroelectric for the First Time

first_img Linkedin Renewable project management firm Bradley acquired by Bureau Veritas Facebook However, the New York Times reported hydroelectric could still lead in terms of electricity produced, as EIA’s 2015 report states hydroelectric generation outpaced wind generation by 30 percent. Twitter Linkedin Twitter RenewablesHydroelectricWind The American Wind Energy Association report noted there are now 52,000 wind turbines in operation in 41 states, Guam and Puerto Rico. The wind sector now employs 100,000, more than nuclear, natural gas, coal or hydroelectric. Texas remains the leader in wind generation, as the state has three times the capacity of any other state as well as a quarter of all American wind jobs. Texas accounted for 1,790 MW of new capacity in the fourth quarter of 2016, with another 5,401 MW under construction and 1,288 in advanced development. 2.9.2017 Facebook New wind capacity added in the fourth quarter of 2016 reached 6,478 MW, the second-highest quarter on record. The year as a whole experienced 8,203 MW of wind power capacity at a cost of $13.8 billion.center_img RELATED ARTICLESMORE FROM AUTHOR TAGSAEP Wind Capacity Surpasses Hydroelectric for the First Time Though the Energy Information Administration reported hydroelectric capacity at 78,956 MW in 2015, the American Wind Energy Association reported wind generation reached 82,183 MW in 2016, making it the top renewable in terms of capacity and the fourth-largest generation source overall. By Editors of Power Engineering Previous articleSchneider Electric Brings Solar Power to Sun ChemicalNext articleAmazon Wind Farm US East Reaches Commercial Operations chloecox Though hydroelectricity has long been the top renewable source of generation in the United States, a new report indicates wind generation has surpassed it – at least in terms of capacity. Avista considering RNG on way to net-zero carbon goals By chloecox – Voith Hydro supplying pumped storage equipment to pair with Idaho combined solar-wind project No posts to displaylast_img read more

Some video games can decrease empathy for female violence victims

first_imgLinkedIn Share on Facebook Pinterest Share Young male gamers who strongly identify with male characters in sexist, violent video games show less empathy than others toward female violence victims, a new study found.After playing a violent, sexist game, these male players reported lower levels of sympathy and compassion (compared to those who played games without a sexist component) when shown a photo illustration depicting an adolescent girl who had been physically abused by an adolescent boy.“Most people would look at these images and say the girl pictured has to be terrified. But males who really identified with their characters in the sexist, violent games didn’t feel as much empathy for the victim,” said Brad Bushman, co-author of the study and professor of communication and psychology at The Ohio State University.center_img Email Share on Twitter Although many studies have shown how violent video games can increase aggression, this research — done with Italian high school students — shows that games depicting the objectification of women create additional issues, Bushman said.The study, which was published today in the journal PLOS ONE, also identified which players are most likely to be affected by sexist and violent games and how exactly the games have their impact.Results showed that male players who strongly identified with their character in the sexist and violent games showed the least empathy. And that was because they were more likely to agree with what are called “masculine beliefs.”“This finding gives us a better idea of what exactly a combination of violence and sexism in video games does to harm male players,” said Alessandro Gabbiadini, lead author of the study, from the University of Milano Bicocca in Italy.Other co-authors were Paolo Riva and Chiaro Volpato, also of the University of Milano Bicocca, and Luca Andrighetto of the University of Genova in Italy.Participants in the study were 154 Italian high school student volunteers, aged 15-20 years old. (All participants had parental permission.)Some of the participants played Grand Theft Auto games that contained both violence and sexism: GTA San Andreas or GTA Vice City. Bushman noted that in these games, women are secondary characters and most are prostitutes or strippers who are used as sexual objects by players.Other participants played the games Half Life 1 or Half Life 2, which are violent but do not portray women in a sexual or sexist manner. In fact, the female character in the Half Life games plays an active role. A third group played Dream Pinball 3D or Q.U.B.E 2, games that have neither violence nor sexism.Afterward, all players were shown one of two photo illustrations depicting a young girl who was the victim of violence. One showed a young man holding the face of a woman in one hand while making a fist with the other. The second photo shows a crying woman with a black eye with a man in the background.Participants were asked to rate on a scale from 1 (not at all) to 7 (very much) how sympathetic, compassionate and tender (along with other emotions) they felt toward the girl in the photo.As expected, most of the results pertained primarily to the male players; game playing did not have a significant effect on how much empathy the female players had for the female violence victims.But results showed male players who identified closely with male characters in violent-sexist games were the ones who showed the least empathy. These were players who were most likely to agree with statements like “When I am playing, it feels as if I am my character.”One key reason, Bushman said, was that males who identified with their video game characters were more likely to agree with masculine beliefs like “It is OK for a guy to use any and all means to ‘convince’ a girl to have sex” and “Boys should be encouraged to find a means of demonstrating physical prowess.”Bushman said it was significant that males who played one of the Half Life games — which were violent but didn’t have a sexist component — didn’t show the same lack of empathy as those who played the GTA games that combined sexism and violence.“Violent video games are bad enough, but when you add sexism to them, that is especially toxic,” Gabbiadini said.Identification with characters is a key component in what makes these games so troubling, according to Bushman.“If you see a movie with a sexist character, there’s a certain distance,” he said.“But in a video game, you are physically linked to the character. You control what he does. That can have a real effect on your thoughts, feelings, and behaviors, at least in the short term.”These results should concern parents whose sons like to play games like GTA, Bushman said.“You may think the games are just harmless fun. But when boys play them and identify with the male characters in the game, it can lead to agreement with some pretty disturbing beliefs about masculinity and how to treat women.”last_img read more

Stewardship / Resistance Scan for Jan 09, 2020

first_imgNIAID funds development of test for detecting AMR genesThe National Institute of Allergy and Infectious Diseases (NIAID) has awarded $1.5 million to Phase Genomics of Seattle, Washington, to develop a low-cost, culture-free platform for detecting antimicrobial resistance (AMR) genes.In a press release yesterday, the company said it will use its proprietary Hi-C technology and other proximity ligation methods to develop an AMR tracking kit and user-friendly web portal that can identify the hosts of AMR genes and analyze the transmission of antimicrobial resistance elements directly from complex microbial communities. The kit will be designed for use in clinical settings, as well as in AMR reservoirs like wastewater treatment plants and agricultural environments.”This new grant enables the development of a new class of tools and methods for identifying antimicrobial resistance hosts and providing critical information for understanding the ecology of the transmission of AMR genes,” said Ivan Liachko, PhD, founder and CEO of Phase Genomics.  The company said the platform will fill a technology gap, as current shotgun metagenomic methods fail to capture host-element information.Jan 8 Phase Genomics press release Company receives $1 million for respiratory infection diagnostics testFusion Genomics of Vancouver, British Columbia, today announced it has received $1 million in pharmacy-industry funding to conduct a clinical trial to assess its comprehensive, novel genomic diagnostics platform, which aims to help improve the diagnosis of respiratory tract infections (RTIs).The study will be funded through the CQDM Quantum Leap program, which supports innovative technologies that facilitate drug discovery and development, the company said in a news release. CQDM is a pharmaceutical research consortium that has raised more than $90 million Canadian since 2008 from 13 drug companies and other partners.The 1-year project will evaluate the ability of Fusion Genomics’ ONETest, a next-generation-sequencing–based assay for infectious disease diagnosis, to identify pathogens responsible for RTIs in hospitals. The assay is designed to detect about 1,400 known pathogens simultaneously, which can help not only in saving patients but also in combatting antibiotic resistance.”We are honored that CQDM has selected the ONETest RTI study as part of its prestigious portfolio of funded programs,” said Mohammad Qadir, PhD, president and chief scientific officer of Fusion Genomics. “This study offers Fusion Genomics and our exceptional collaborators the opportunity to begin transforming the diagnosis of RTIs, and thereby reduce the tremendous burden of these infections on both patients and the hospitals that treat them.”Jan 9 Fusion Genomics news releaselast_img read more